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Learn guitar from scratch, one song at a time

The Tour is a guitar course built into a game. Seven venues and 37 original songs take you from your first open string to a tapping solo, one technique at a time, with a guitar that listens to every note you play.

The story

You answered the flyer

A band’s guitarist quit a week before their tour. You answered the flyer, and Mags, the tour manager, hands you the setlist. Before the van leaves you learn the basics in the Garage, one song and one trick at a time. Pass them and you’re in the band.

From there the tour crosses seven venues, each on its own stage, and every one but the last teaches something new. By the last show there are no lessons left, just everything you’ve learned, played better than ever.

The flyer that starts Melodic’s Tour: guitarist wanted
The Garage on Melodic’s Tour map, with Mags welcoming you aboard

How it teaches

Built to actually teach you

One new technique at a time

Each new technique arrives in a song written around it: the hammer-on song has more hammer-ons than anything else on the Tour.

Never ahead of you

No song uses a technique before the Tour has taught it, so every new song only asks for what you already know, plus one thing.

Up the neck, step by step

Your hand moves up the neck venue by venue: the first five frets in the Garage, fret 10 at Club Noir, and all the way to fret 22.

Slow to start

The Garage songs run at 76 to 96 beats a minute, about one note a second, with half and quarter notes and room to find the next string.

Songs worth playing

Garage rock, country, glam, blues, grunge, surf, funk, thrash and prog: real keys, real progressions, riffs the whole band plays and solos that go somewhere.

A tour manager on your side

Mags calls out a new technique the first times it comes up, and after every gig tells you what to work on: your weakest technique or section.

Lessons

Lessons that wait for you, then fade away

In the Garage, every new technique gets a full lesson: what it looks like, drawn live on the real highway; how to play it, step by step; what to watch out for; and a drill that plays a few notes and waits at the strings until your guitar plays each one.

A lesson in Melodic introducing hammer-ons, with Mags
Meet it Mags introduces the technique.
What a hammer-on looks like on Melodic’s note highway
See it Drawn live on the highway.
How to play a hammer-on, step by step, in Melodic
Play it Steps, and the mistake to watch for.

As you get better, the lessons get shorter

By the end of the Tour you don’t need them: that’s the point.

  1. The GarageFull lessons with drills
  2. Club NoirA lesson card and a drill
  3. Mirage FestivalA lesson card and a drill
  4. The FoundryA short card
  5. Monolith ArenaA tip on the gig card
  6. Channel 9 LiveA tip on the gig card
  7. Event HorizonNothing: you’re ready

Gigs

Pass the gig, open the next

Every song is a gig. Hit enough of its notes to pass it and the next one opens: 60% in the Garage, rising venue by venue to 78% at Event Horizon. Two and three stars take more. Pass a venue’s headliner and the van moves on.

From the Foundry on, a hype meter fills with every hit and drains with every miss. Let it run dry and the show stops.

  • Practise slower first. Play any gig at 50–90% speed from its card, or slow down mid-song. Slow runs earn XP but only full-speed runs pass.
  • A report after every gig: your accuracy against the pass mark, stars, streak and score, accuracy per technique, the XP you earned line by line, and what to work on next.
A gig card in Melodic: 60% to pass, and the star marks
A gig report in Melodic: sold out, 97% and three stars

The venues

Seven venues, 37 songs

Every song on the Tour is an original, written for Melodic to teach. Here’s the whole setlist, and what each venue teaches.

Stop 1 of 7

The Garage Rehearsal night

Our guitarist quit a week before the tour, and you answered the flyer. Before we hit the road you learn the basics, one song and one trick at a time.

The The Garage stage in Melodic
Teaches
Open strings, Fretted notes, Power chords, Hammer-ons, Pull-offs, Slides
Frets
1–5
Tempo
76–96 BPM
To pass
60% of the notes (★★ 80%, ★★★ 92%)
Lessons
Full lessons with drills
Setlist at The Garage
#SongStyleTeachesBPMLength
1Two Tin CansA slow one-riff garage stomper played on open strings only: the easiest way to learn how the highway works.Garage RockOpen strings761:57
2Gravel RoadAn easy-going country boogie: walk the boogie line through a 12-bar blues, one fretted note at a time.CountryFretted notes802:00
3Glitter & GasolineA glam-rock stomp built on one-finger power chords: the first chords of the tour.Glam RockPower chords761:57
4Whiskey HammerA slow, shuffling 12-bar blues whose one lick hammers the blue note up into the chord.BluesHammer-ons841:56
5Lanterns DownOpen-position classic rock: a riff where each fretted note pulls off to the open string below.Classic RockPull-offs802:03
6DriftwoodMellow soft rock: a clean guitar hook that slides up into its high notes over strummed acoustics.Soft RockSlides762:09
7First NightThe Garage finale: a rock anthem with a riff, big chords and a first-position solo, everything so far.RockHeadliner: everything so far962:15
Stop 2 of 7

Club Noir Rain City

A basement club where it never stops raining. They want palm-muted grooves, long notes that sing and bends that cry.

The Club Noir stage in Melodic
Teaches
Palm muting, Vibrato, Bends
Frets
1–10
Tempo
80–124 BPM
To pass
65% of the notes (★★ 83%, ★★★ 93%)
Lessons
Lesson cards with drills
Setlist at Club Noir
#SongStyleTeachesBPMLength
1Graveyard ShiftHard rock built on a palm-muted pedal-tone riff: chug the low E between the melody notes.Hard RockPalm muting1123:15
2Umbrella WeatherA soft-rock ballad of shimmering double stops and runs, every phrase ending on a note that sings with vibrato.Soft RockVibrato803:15
3Burnt SugarBoogie blues rock: the band stops on every chord and you answer with licks that bend up into the chord.Blues RockBends1163:04
4Neon RainThe Club Noir finale: palm-muted verses, ringing choruses answered by bends and vibrato, and a solo up the neck.Alternative RockHeadliner: everything so far1243:43
Stop 3 of 7

Mirage Festival The Dune Sea

Three days under a desert sky: big open chords, rhythm you can feel in the sand, and harmonics that ring out for miles.

The Mirage Festival stage in Melodic
Teaches
Open chords, Muted strums, Harmonics
Frets
1–12
Tempo
66–116 BPM
To pass
68% of the notes (★★ 84%, ★★★ 94%)
Lessons
Lesson cards with drills
Setlist at Mirage Festival
#SongStyleTeachesBPMLength
1SidewinderOpen-chord hard rock: hit E, D and A hard and cut them dead, and let the silence groove.Hard RockOpen chords963:23
2Paper LungsGrunge: power chords with muted scratches between them, quiet verses and loud choruses.GrungeMuted strums1163:12
3Mirage BellsDesert rock where the hook is a run of chiming harmonics, and the chorus is a fuzzed-out riff.Desert RockHarmonics883:19
4The Long AscentThe Mirage finale: an epic that only climbs, from fingerpicked arpeggios to strummed chords, an electric riff, a solo and a heavy summit.Classic RockHeadliner: everything so far664:16
Stop 4 of 7

The Foundry Steel Town

A working foundry where the bands play fast and heavy. From here the hype meter counts: let it run dry and the show stops.

The The Foundry stage in Melodic
Teaches
Bend and release, Pinch harmonics
Frets
1–15
Tempo
76–172 BPM
To pass
70% of the notes (★★ 85%, ★★★ 94%)
Lessons
Short lesson cards
Setlist at The Foundry
#SongStyleTeachesBPMLength
1Chrome HornsA Texas boogie: answer every bar of the band with a lick that bends up a whole step and lets it back down.Boogie RockBend and release1283:17
2Scrap Iron GospelDrop D groove metal: a low-D riff whose answering notes squeal with pinch harmonics.Groove MetalPinch harmonics1043:44
3Suburban StaticFast pop punk: palm-muted power chords that never stop, opening up into ringing choruses.Pop Punk—1723:06
4Anvil HeartThe Foundry finale: a clean intro, a galloping riff, pushing choruses, a squealing solo and twin-guitar harmonies.Heavy MetalHeadliner: everything so far764:21
Stop 5 of 7

Monolith Arena The Concrete City

An arena of raw concrete. A room this size needs barre chords, tremolo picking and runs that fill it.

The Monolith Arena stage in Melodic
Teaches
Tremolo picking, Barre chords
Frets
1–17
Tempo
76–168 BPM
To pass
72% of the notes (★★ 86%, ★★★ 94%)
Lessons
Tips on the gig card
Setlist at Monolith Arena
#SongStyleTeachesBPMLength
1Riptide RadioSurf rock: shake the pick as fast as you can on every long note, and ride the low-string riff.Surf RockTremolo picking1683:09
2Wide Awake WireAlternative rock built on barre chords: move one shape up and down the neck, strumming eighths that never stop.AlternativeBarre chords1503:15
3Thunder in the RaftersArena rock: palm-muted verses that drive, barre-chord choruses strummed wide open, a soaring solo and a singalong breakdown.Arena Rock—1243:41
4Streetlight HymnA ballad of little triads on the top strings, dressed up with hammer-ons and pull-offs, and big strummed choruses.Alternative Ballad—763:25
5Magnolia BurnSouthern rock: a riff that hammers up into the chords, open-chord verses, twin guitars in harmony and a long solo.Southern Rock—1323:25
6Salt & SilverThe Monolith Arena finale: a fingerpicked ballad that grows into a storm of tremolo, twin leads and a fast solo.Power BalladHeadliner: everything so far764:46
Stop 6 of 7

Channel 9 Live The Broadcast Tower

Live television, no second takes. Speed, funk and a tapping solo for the big finish.

The Channel 9 Live stage in Melodic
Teaches
Tapping
Frets
1–20
Tempo
96–184 BPM
To pass
75% of the notes (★★ 88%, ★★★ 95%)
Lessons
Tips on the gig card
Setlist at Channel 9 Live
#SongStyleTeachesBPMLength
1Paper SatellitesMath rock: hold a chord shape, tap a note high up the string and pull off to it, so the arpeggios chime.Math RockTapping1323:15
2Sirens in the StaticFast melodic hardcore: palm-muted verses that break open, an octave hook, a chorus built to shout along to and a breakdown.Melodic Hardcore—1843:30
3Tailfin BoogieFast rockabilly: hammered blue notes and double stops through a 12-bar, stop-time choruses and slapped upright bass.Rockabilly—1763:14
4Glitter TaxFunk rock: a sixteenth-note riff full of ghost notes, chicken-scratch ninth chords, horns and slap bass.Funk Rock—1043:35
5Rust Belt ProphetDrop D alternative metal: a syncopated low-D riff, clean ringing verses, pushed choruses, a tapped bridge and a breakdown.Alternative Metal—963:43
6Satellite SweetheartThe Channel 9 finale: a string-skipping riff, a big chorus, a melodic solo and a tapping solo for the big finish.Hard RockHeadliner: everything so far1244:17
Stop 7 of 7

Event Horizon The Edge of Everything

The last show, at the edge of a black hole where time runs slow. Everything you’ve learned, played better than ever, in 7/8 among other things.

The Event Horizon stage in Melodic
Teaches
Nothing new: everything so far
Frets
1–22
Tempo
66–184 BPM
To pass
78% of the notes (★★ 89%, ★★★ 96%)
Lessons
No lessons: everything you’ve learned
Setlist at Event Horizon
#SongStyleTeachesBPMLength
1Dead Star CrusadeDownpicked thrash: a creeping chromatic riff, galloping verses, a clean harmonized middle and a solo at full speed.Thrash Metal—1844:34
2Ashen CrownSlow, crushing doom in Drop D: a riff through the flattened fifth, chords shaken with wide vibrato, a gallop at double speed and a weeping solo.Doom Metal—664:40
3Clockwork RequiemNeoclassical metal: a pedal-tone riff, galloping verses, a baroque interlude of sequences and a solo of legato runs.Neoclassical Metal—1384:12
4StarforgedTriumphant power metal: a twin-guitar fanfare, galloping riffs, a major-key chorus over double bass, and a solo that runs, sweeps and taps.Power Metal—1684:01
5Orbit of GlassAn instrumental showcase: singing themes, a pedal riff, a shred section of legato, tapping and sequences, harmonics and a twin-guitar finale.Instrumental Rock—1163:56
6Where Time Runs SlowThe last song of the tour: arpeggios and harmonics, a riff in 7/8, pinch squeals, barre chords, tapping, twin leads and one last solo.Progressive MetalHeadliner: everything so far704:55

Career

From Bedroom Player to Living Legend

Everything you play earns XP: notes hit, songs finished, gigs passed, new stars, venues completed, streaks and accuracy (and practice time, when you play without note detection). Fifty levels come with titles on the way up, and 53 achievements are rubber stamps to collect in your stamp book, from your first gig to a hundred-note streak.

Your career page keeps your lifetime stats, how far along the Tour you are and how many notes of each technique you’ve hit.

Melodic’s career page: level, lifetime stats and techniques
Melodic’s stamp book of achievements

The van leaves when you’re ready

Start with six open strings and one riff. Mags will take it from there.

Start the Tour free See every technique first